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In this article, an interdisciplinary research team assessed the relative importance of social learning (i.e., observation) and asocial learning (i.e., trial and error) by creating a computer-based tournament with a monetary prize. Entrants formulated a strategy aimed at obtaining the highest payoff. Across 10,000 simulation rounds with variable payoffs, three decision alternatives remained available: teams could “innovate,” choosing 1 of 100 possible behaviors and learning its outcome; they could “exploit,” selecting a now-known behavior and collecting its payoff; or they could “observe,” watching the “exploit” behavior of another team and learning its outcome.
Results indicated that top teams relied more on observation than innovation. The…