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In small studies, nonimmersive virtual-reality (VR) video game systems improved poststroke motor performance when added to conventional rehabilitation. However, these studies lacked active control interventions and may have lacked matched amount of therapy time. To compare the effects of nonimmersive VR and recreational therapy (RT), researchers conducted a multicenter, single-blind, parallel-group study. They randomized 141 patients with mild-to-moderate motor disability within 3 months after a first-time ischemic stroke, to receive conventional rehabilitation plus either VR training with the Nintendo Wii gaming system (using commercially available software) or RT (playing cards, bingo, Jenga, or ball games). Each group completed ten 60-mi…